![]() Rooted upgrades at level 9 strength, level 22, and level 43. It takes a bit of getting used to (having to stop every time you want to make an attack) but the damage resistance and attack damage boost are super powerful. This perk kicks in whenever you stand completely still. Rooted is another must-have for a melee build. At 42, your character will now do double damage with melee weapons and have the chance to smash your enemy's head clean off. The perk then upgrades at levels 7, 15, 27, and 42. ![]() At its base level, at Strength 2, the perk does 20 percent more melee damage. This is probably the most important melee perk out of the bunch. While the extra caps you might find lying about thanks to the luck stat can be useful, it's really the perks that make this a priority pick-up for a melee build: Bloody Mess, Idiot Savant, and Grim Reaper's Sprint are awesome. Remember, Endurance is applied retroactively, so if you boost it up later in the game then you will get all the HP benefits that would have been applied at lower levels.Ĭritical damage is important for a melee build in Fallout 4, and the luck stat provides just that. You want to strike a balance between the two. This special stat determines sprint duration and overall HP.Įndurance works hand-in-hand with your Agility level to determine how long you'll be able to sprint. You're going to be sprinting all over the place and getting in the faces of your opponents more often than not. This will let you choose between a tanky build or a more stealth-based melee build with perks like Ninja and Sneak. While the perk necessary for a good "in-your-face" melee build isn't unlocked until level 9 ( Blitz), you still want to start picking up agility fairly early on. Strength also lets you access the Rooted perk at level 9, one of the best melee perks available. It also introduces synergy with specific melee perks, like Iron Fist, Big Leagues, and Basher. ![]() Each point lets you carry more goodies (+10 per level) and raises melee damage by 10 percent. Strength is the most crucial stat for a melee build. Your main aim is to creep around various areas and come up behind enemies, taking them down before they even know you're there. This Ninja build relies heavily on Sneak and the Ninja perk. It gives you a boost to melee damage and resistance when standing still, great for just whaling on enemies with your chunky armor. You won't be putting much into Intelligence, so the extra XP boosts are useful. It's available from Strength 2 and can be leveled up at 1, 7, 15, 27, and 42. You should pick up the Big Leagues perk, this gives you extra melee weapon damage.It requires stacking Strength and aiming for Power Armor as soon as possible. This is probably the easiest melee build to aim for in Fallout 4. You can check out our full list of the best melee builds in Fallout 4 here, but we'll go over a couple of our favorites below. There are a lot of different ways to play a melee build in Fallout 4, but there are some that are better than others. Find out what you need to create the best melee build of your dreams. This article has been updated following our current formatting and guide style. Updated on April 19, 2023, by Axel Bosso: We love returning to Fallout 4 from time to time, and trying a new melee build is always exciting. Here's a guide to going full Rocky mode in the wastelands. Wide-open spaces are your biggest weakness. There are a few different ways to play melee in Fallout 4, but the principle remains the same: try to take as little damage as possible, and play around the environment. Related: Fallout 4: How To Get A Full Set Of Marine Armor ![]() You're going to need all the chems you can find, especially to conquer late-game fights.
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